(6)TripleDouble.w3m A Warcraft III Map for 2v2 or 2v2v2 play By Jon Schneider ("WolverineJon") Triple Double is my effort to correct a shortcoming in the default Blizzard- designed maps provided with Warcraft 3: a balanced map designed for 2v2v2 play (3 teams of 2). The map also works well for 2v2. Success on this map often hinges on control of the center. The creeps positioned in the center tend to encourage players to head there early on, creating early conflict similar to that which often happens on Lost Temple -- with the added twist that there are three teams involved instead of only two. Be careful not to get caught between both enemy teams at once! Located on the outer path of the map are three one-way WayGates that transport units to the Health Fountain in the center. In addition to being a way for far- ranging forces to get back into the action quickly, these 'Gates provide a way for alert players to ambush any units that an enemy player might have sitting at the Fountain healing. The latest version of this map can be obtained from: http://jonschneider.com/war3maps.asp Revision History 3/28/2003 - Increased the level of difficulty of most creep camps. - Moved the creeps at empty player start positions and at the three "natural" outer expansion spots closer to the gold mines. - Moved the three small groups of Troll creeps near the center platform to be located on the platform ramps, instead of halfway between two ramps. - Changed the detection range of all creeps to the lower setting. - Decreased the number of item drops at some creep camps. - Increased the size of the central health fountain platform, and altered the Waygates to transport to the outer sections of the platform, instead of to directly around the health fountain. - Moved the Waygates farther off the outer path, to prevent units from entering them accidentally. - Increased the density of the trees in several areas. - Increased the size of the players' main bases. - Decreased the time required to walk around the top left and top right loops slightly, by moving the trees on those paths to the outer part of the loop. - Slightly increased the distance that the three center mines are located from the center of the map (to make them easier to defend). - Decreased the amount of gold in the 3 center mines to 10000, down from 12500. - Increased the width of the walkable terrain between trees in several areas. - Added critters. - Added a lot of cosmetic improvements, such as moonbeams around the waygates and the central fountain; birds flying and fish and whales swimming in several locations; rocks and other terrain objects placed around the map. 11/16/2002 - Original version released. Copyright 2002, 2003 Jonathan S. Schneider